Pitch & Match @ gamescom

Date: Tuesday, 22nd August 2017

Location: Beer garden from 5 p.m. till 7 p.m.

dev_transparentBe part of the second „Pitch & Match“ @ gamescom on August 22nd! Two hours of 20 minutes meetings with business partners from Europe. Afterwards we will have a BBQ with Indie Arena Booth at the same location. The number of pitching developer teams will be limited.

 

FAQ

How can I apply?
Please fill in the application form no later than July 31st.

What's next?
Six weeks before “Pitch & Match” we will open the online meeting manager. There you will find your business partners and will be able to setup appointments. You can instantly see who is available at what timeslot, so you only have to make you introduction through the meeting manager.

In this system, meeting tables will be hosted by a specific business partner and you will get the chance to book an appointment.

Step 1: —The application phase is now closed.—
Step 2: We’ll create your online profile. Based on the details you send in with your application, we’ll create your online profile on the Pitch & Match platform. Once it’s set up, you’ll receive a notification e-mail.
Step 3: Organise your meetings. Use the online meeting system to plan your meetings. Invite possible partners or accept received invitations to meet on-site.
Step 4: Get to the beer garden on August 22nd. In order to access the beer garden, you will need a ticket for the gamescom business area.

 

We will help you with your pitch!

 

Partners

Our committed business development partners offer production budgets from five to eight digits for new projects. Our gathering of partners is involved in all kinds of platforms like browser, mobile and/or console games.

bandainamco
bluebyte
flaregames_rgb
Headup-Logo_BLACK-horizontal
kalypso
kochmedia
tencent

 

Attendees

Alberto-gonzalez-aevi-d

Bandai Namco Entertainment

Alberto Gonzalez Lorca

VP Partnerships & Alliances

BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™.
IMG_5122_2

Ubisoft Blue Byte GmbH

Kay Bennemann

Senior Business Development Manager

Blue Byte has a long history of developing AAA PC games such as the ever-popular build-up strategy series The Settlers® which debuted in 1993 and ANNO® for which the studio began overseeing the production in 2007. Blue Byte opened its doors in 1988 and was acquired by Ubisoft in 2001. Since then Blue Byte is located in the city of Düsseldorf, Germany and expanded in 2014 with the acquisition of a new branch in Mainz. Recent projects include Anno 2205TM which brought the acclaimed city-builder series into space and Champions of AnteriaTM, a new Real-Time-Strategy experience to be released on August 30, 2016. Blue Byte created and operates browser-based and mobile games, like The Settlers® Online and Assassin’s Creed® Identity. More unannounced projects, some of them in close collaboration with other Ubisoft studios are currently in development. In 2016 Blue Byte is celebrating 15 years of being part of the Ubisoft family.

Deck 13 Interactive

Max Kübler

Senior Producer

Deck13 Interactive is one of Germany’s leading developers. Employing more than 60 and with studios located in Frankfurt and Hamburg, Deck13 Interactive has developed over 20 titles, including major releases such as Lords of the Fallen and most recently The Surge. With the „Deck13 Games“ label the team established a publishing service in 2014 to help independent developers bring their projects to wider audiences. With an experienced team and access to the major console markets Deck13 Games is a growing division, with more than 10 published titles in which Deck13 has managed Producing, Localization, QA, Marketing, PR & Distribution.
flaregames_rgb

flaregames GmbH

Aurélien Merville

Director Developer Relations

flaregames is a mobile game publisher and developer based in Karlsruhe, Germany. In Frankfurt is the company’s fully owned subsidiary Keen Flare, the world class development studio that brought you the Royal Revolt series. Our publishing portfolio is ever-evolving thanks to the strength of the partnerships we create with world-class developers based all over the globe, from San Francisco to Tampere and beyond.
Dieter_Schoeller

Headup Games

Dieter Schoeller

CEO

Headup Games is an independent games publisher/developer. Together with our partners, we focus on the contentment of our customers and the best gameplay experience delivered at the fairest price-quality ratio. Since our foundation, we have published over 100 games, including many projects from highly talented developers that are known for their potential and creativity. Our portfolio features high-quality games such as Superhot, Super Meat Boy, The Inner World, The Binding of Isaac, Terraria, Limbo, The Basement Collection, Gone Home, Q.U.B.E., Frozen Synapse and many more as well as the million selling #1 iOS brand Bridge Constructor. More information can be found at www.headupgames.com.
Reinhard Doepfer

Kalypso Media Group GmbH

Reinhard Döpfer

Head of Producing

Kalypso Media is a German video game developer and publisher. The company has published and/or developed a number of titles such asTropico 3-5, Dungeons 1 & 2, Grand Ages: Medieval, Urban Empire, Vikings – Wolves of Midgard.

Koch Media GmbH

Jeremy Zitná

Business Development Manager


Koch Media has been publishing video games under the label of Deep Silver since 2002. With branches in Europe and North America, as well as distribution partners all over the world, Deep Silver aims to market games worldwide. Deep Silver develops and distributes interactive games for all notable consoles, for the PC, for the iPad/iPhone, and for Microsoft’s and Sony’s online platforms XBLA and PSN.

Kongregate

Mel Montano

Senior Business Development Manager

Kongregate is a leading game publisher and web gaming portal. Kongregate’s publishing focuses on free to play mid- and hard-core mobile titles and premium PC and console titles. Working closely with game developers, Kongregate provides consulting, analytics, marketing, launch support, and game features such as cross promotion, guilds, and chat. Kongregate’s games have been downloaded tens of millions of times and have hundreds of millions of gameplays.

Surprise Attack Games

Surprise Attack Games is an Australian-based indie games label, working with talented developers from around the world to bring unique and remarkable games to players looking for new experiences. Launched in 2013, we support indie developers by providing a full publishing team, bringing expertise and resources to their games while ensuring the creative control remains in the developers hands. Out team is exclusively staffed by gamers and lead by industry veterans, having left the AAA world behind after falling in love with the explosion of creativity in the independent scene and the freedom that comes with being small & creative. We work on all kinds of games for all major platforms but the core criteria for us is that they must bring something new or different to the table. We want to surprise and delight players!
Tencent

Tencent

Tencent

Tencent Games is a world leading developer, publisher and operator of online games. Tencent operates online games primarily in China, and has invested in game [developers, publishers and] operators around the globe. Tencent currently is an investor and owner of a number of triple-A game development studios and publishers worldwide.